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Karankawa's Challenge II
April 15-17, 2005
Each patrol has two minutes to accomplish each event.
The patrol with the fastest time wins the event! If your patrol does
not compete or complete an event, the maximum time for the event is added
to the patrol score. The patrol with the lowest score overall wins
the Grand Prize! Patrols must be present at the final campfire to
win.
Games have always been one of the most important
elements of Scouting and of the "Patrol Method". With "GOOD" games, you
can emphasize and practice Scouting skills. A good game or contest will
show whether the boys have learned their stuff... AND... you'll have FUN
in the process.
Remember that Scouting games should...
- Be FUN!
- Be SAFE!
- Have all members participate!
- Patrol Spirit
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Skill: Scout Spirit
Method: Each patrol is rated on patrol flag (1/3), patrol yell
(1/3), and uniformly uniform (hat, shirt, shorts/pants, water bottle)
(1/3).
Equipment Needed:
Chapter: Do Pah Ke Sto Wa-we-ski, Mehokquiman, Tendeuchen
Langoma, Woapossum
- Tomahawk Throw
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Skill: Fitness
Method: Each patrol throws 8 times; each miss adds 15 seconds
to time.
Equipment Needed: Tomahawk, target
Chapter: Woapossum
- Spear Throw
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Skill: Fitness
Method: Each patrol throws 8 times; each miss adds 15 seconds
to time.
Equipment Needed: Spear or pole, target
Chapter: Woapossum
- The Web
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Skill: Fitness
Method: Each patrol has two minutes to complete this event.
Better make sure all your patrol members are physically strong,
mentally awake, and morally straight. Fastest to get done and give
patrol yell wins.
Equipment Needed: rope or twine
Chapter: Woapossum
- Remote Clove Hitch
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Skill: Communication
Method: On signal patrol ties clove hitch around a tree that
has a circle marked 7-10 around it. No one can enter the circle.
Fastest to get done and give patrol yell wins.
Equipment Needed: 1 large diameter rope at least 50' long
Chapter: Woapossum
- Hot Isotope
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Skill: Communication
Method: Coke bottle in #10 can in middle of restricted area. On
signal, patrol tries to remove bottle from can (without touching can)
with any equipment provided. Fastest to get bottle out of restricted
area and give patrol yell wins.
Equipment Needed: 1 heavy rubber band, 1 #10 can, 6 ropes per
patrol
Chapter: Woapossum
- Blind-man Football
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Skill: Communication
Method: Each patrol has eight throws to hit the target; each
miss adds 15 seconds to time.
Equipment Needed:
Chapter: Woapossum
- Rifle Range
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Skill: Rifle
Method: Eight shots per patrol with a 22; arcade targets; each
miss adds 15 seconds to time.
Equipment Needed:
Chapter: Do Pah Ke Sto Wa-we-ski
- Shotgun
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Skill: Shotgun
Method: Eight shots per patrol; each miss adds 15 seconds to
time.
Equipment Needed:
Chapter: Do Pah Ke Sto Wa-we-ski
- Stretcher Race
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Skill: First Aid
Method: Each patrol has two minutes to build a stretcher and
carry a patrol member to the end of the course and give patrol yell.
Blindfolded! Fastest patrol time wins.
Equipment Needed: 2 poles, 1 sleeping bag or blanket,
blindfolds
Chapter: Do Pah Ke Sto Wa-we-ski
- Sheet Shot-put
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Skill: Communication
Method: Each patrol has two minutes to toss a rock with a
blanket into a target. Fastest time wins.
Equipment Needed: Large blanket, Medium rock or shot-put
Chapter: Do Pah Ke Sto Wa-we-ski
- Men-on-a-raft
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Skill: Teamwork
Method:
Equipment Needed:
Chapter: Do Pah Ke Sto Wa-we-ski
- Log Raising Race
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Skill: Knots
Method: On signal patrol rigs log raising devise with materials
provided. Must raise to top. Fastest to top and to give patrol yell
wins.
Equipment Needed: 1 log, 1 50' rope per patrol
Chapter: Do Pah Ke Sto Wa-we-ski
- Group Ski
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Skill: Teamwork
Method: Patrol lines up on 2x4 skis. Patrol then goes through
course and back. Untie, line up and do yell. Fastest patrol time wins.
Equipment Needed: 2x4 per scout
Chapter: Tendeuchen Langoma
- Brown Sea Island
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Skill: Communication
Method: A patrol stands on a tarp and turns the tarp over
without getting off. Patrol Yell Fastest time wins.
Equipment Needed:
Chapter: Tendeuchen Langoma
- Knot Relay
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Skill: Knots
Method: Each patrol will tie 8 knots. Each improperly tied knot
adds 15 seconds to time.
Equipment Needed: 1 rope per patrol
Chapter: Tendeuchen Langoma
- Travois Pull (Indian Wagon Race)
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Skill: Knots
Method: Assemble a travois (A-frame), place scout on it and
carry him around a course and back. Tear down chariot and line up and
give yell. Fastest patrol wins.
Equipment Needed: 3 poles, 3 ropes per patrol
Chapter: Tendeuchen Langoma
- First Aid Scenario
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Skill: First Aid
Method: Use an accident situation; 10 actions must be sorted
out and placed in sequence; each misplaced action adds 15 seconds to
time. Is there a future doctor in your patrol?
Equipment Needed:
Chapter: Tendeuchen Langoma
- Land Mine
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Skill: Communication
Method: ?
Equipment Needed:
Chapter: Tendeuchen Langoma
- Archery
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Skill: Archery
Method: Animal targets (prints). Each miss adds 15 seconds to
time.
Equipment Needed:
Chapter: Mehokquiman
- Kim’s Game
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Skill: Observation
Method: Spread 12 items on table and cover. Patrol comes up and
has 1 minute to look (no talking). They then depart and have 2 minutes
to list them.
Equipment Needed: 12 nature objects, sheet
Chapter: Mehokquiman
- Heaving Line
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Skill: Rescue
Method: Each patrol has 8 attempts to throw a heaving line into
a target. Each miss adds 15 seconds to time.
Equipment Needed: 50' rope with a monkey's fist
Chapter: Mehokquiman
- Nature Quiz
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Skill: Nature
Method: Each patrol has to correctly identify 12 plant and
animal items. Each incorrect item adds 10 seconds to time.
Equipment Needed: 12 plant & animal specimens
Chapter: Mehokquiman
- Flagpole Raising
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Skill: Lashing
Method: On signal patrol assembles flagpole from two poles and
their patrol flag. When erected and secure, salute and give yell.
Disassemble and line up. Fastest patrol time wins.
Equipment Needed: 2 poles, 1 patrol flag, 7 ropes per patrol
Chapter: Mehokquiman
- Pitch a Tent
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Skill: Camping
Method: On signal patrol sets up tent. After checked by judge,
take down, pack up, line up and give yell. Fastest patrol time
wins.
Equipment Needed: 1 Tent per patrol
Chapter: Mehokquiman
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