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Karankawa's Challenge II

April 15-17, 2005


Each patrol has two minutes to accomplish each event. 
The patrol with the fastest time wins the event!  If your patrol does not compete or complete an event, the maximum time for the event is added to the patrol score.  The patrol with the lowest score overall wins the Grand Prize!  Patrols must be present at the final campfire to win.

Games have always been one of the most important elements of Scouting and of the "Patrol Method". With "GOOD" games, you can emphasize and practice Scouting skills. A good game or contest will show whether the boys have learned their stuff... AND... you'll have FUN in the process.

Remember that Scouting games should...

  1. Be FUN!
  2. Be SAFE!
  3. Have all members participate!
Patrol Spirit

Skill: Scout Spirit
Method: Each patrol is rated on patrol flag (1/3), patrol yell (1/3), and uniformly uniform (hat, shirt, shorts/pants, water bottle) (1/3).
Equipment Needed:
Chapter: Do Pah Ke Sto Wa-we-ski, Mehokquiman, Tendeuchen Langoma, Woapossum

Tomahawk Throw

Skill: Fitness
Method: Each patrol throws 8 times; each miss adds 15 seconds to time.
Equipment Needed: Tomahawk, target
Chapter: Woapossum

Spear Throw

Skill: Fitness
Method: Each patrol throws 8 times; each miss adds 15 seconds to time.
Equipment Needed: Spear or pole, target
Chapter: Woapossum

The Web

Skill: Fitness
Method: Each patrol has two minutes to complete this event. Better make sure all your patrol members are physically strong, mentally awake, and morally straight. Fastest to get done and give patrol yell wins.
Equipment Needed: rope or twine
Chapter: Woapossum

Remote Clove Hitch

Skill: Communication
Method: On signal patrol ties clove hitch around a tree that has a circle marked 7-10 around it.  No one can enter the circle.  Fastest to get done and give patrol yell wins.
Equipment Needed: 1 large diameter rope at least 50' long
Chapter: Woapossum

Hot Isotope

Skill: Communication
Method: Coke bottle in #10 can in middle of restricted area. On signal, patrol tries to remove bottle from can (without touching can) with any equipment provided. Fastest to get bottle out of restricted area and give patrol yell wins.
Equipment Needed: 1 heavy rubber band, 1 #10 can, 6 ropes per patrol
Chapter: Woapossum

Blind-man Football

Skill: Communication
Method: Each patrol has eight throws to hit the target; each miss adds 15 seconds to time.
Equipment Needed:
Chapter: Woapossum

Rifle Range

Skill: Rifle
Method: Eight shots per patrol with a 22; arcade targets; each miss adds 15 seconds to time.
Equipment Needed:
Chapter: Do Pah Ke Sto Wa-we-ski

Shotgun

Skill: Shotgun
Method: Eight shots per patrol; each miss adds 15 seconds to time.
Equipment Needed:
Chapter: Do Pah Ke Sto Wa-we-ski

Stretcher Race

Skill: First Aid
Method: Each patrol has two minutes to build a stretcher and carry a patrol member to the end of the course and give patrol yell.  Blindfolded!  Fastest patrol time wins.
Equipment Needed: 2 poles, 1 sleeping bag or blanket, blindfolds
Chapter: Do Pah Ke Sto Wa-we-ski

Sheet Shot-put

Skill: Communication
Method: Each patrol has two minutes to toss a rock with a blanket into a target. Fastest time wins.
Equipment Needed: Large blanket,  Medium rock or shot-put
Chapter: Do Pah Ke Sto Wa-we-ski

Men-on-a-raft

Skill: Teamwork
Method:
Equipment Needed:
Chapter: Do Pah Ke Sto Wa-we-ski

Log Raising Race

Skill: Knots
Method: On signal patrol rigs log raising devise with materials provided. Must raise to top. Fastest to top and to give patrol yell wins.
Equipment Needed: 1 log, 1 50' rope per patrol
Chapter: Do Pah Ke Sto Wa-we-ski

Group Ski

Skill: Teamwork
Method: Patrol lines up on 2x4 skis. Patrol then goes through course and back. Untie, line up and do yell. Fastest patrol time wins.
Equipment Needed: 2x4 per scout
Chapter: Tendeuchen Langoma

Brown Sea Island

Skill: Communication
Method: A patrol stands on a tarp and turns the tarp over without getting off.  Patrol Yell Fastest time wins.
Equipment Needed:
Chapter: Tendeuchen Langoma

Knot Relay

Skill: Knots
Method: Each patrol will tie 8 knots. Each improperly tied knot adds 15 seconds to time.
Equipment Needed: 1 rope per patrol
Chapter: Tendeuchen Langoma

Travois Pull (Indian Wagon Race)

Skill: Knots
Method: Assemble a travois (A-frame), place scout on it and carry him around a course and back. Tear down chariot and line up and give yell. Fastest patrol wins.
Equipment Needed: 3 poles, 3 ropes per patrol
Chapter: Tendeuchen Langoma

First Aid Scenario

Skill: First Aid
Method: Use an accident situation; 10 actions must be sorted out and placed in sequence; each misplaced action adds 15 seconds to time. Is there a future doctor in your patrol?
Equipment Needed:
Chapter: Tendeuchen Langoma

Land Mine

Skill: Communication
Method: ?
Equipment Needed:
Chapter: Tendeuchen Langoma

Archery

Skill: Archery
Method: Animal targets (prints). Each miss adds 15 seconds to time.
Equipment Needed:
Chapter: Mehokquiman

Kim’s Game

Skill: Observation
Method: Spread 12 items on table and cover. Patrol comes up and has 1 minute to look (no talking). They then depart and have 2 minutes to list them.
Equipment Needed: 12 nature objects, sheet
Chapter: Mehokquiman

Heaving Line

Skill: Rescue
Method: Each patrol has 8 attempts to throw a heaving line into a target.  Each miss adds 15 seconds to time.
Equipment Needed: 50' rope with a monkey's fist
Chapter: Mehokquiman

Nature Quiz

Skill: Nature
Method: Each patrol has to correctly identify 12 plant and animal items.  Each incorrect item adds 10 seconds to time.
Equipment Needed: 12 plant & animal specimens
Chapter: Mehokquiman

Flagpole Raising

Skill: Lashing
Method: On signal patrol assembles flagpole from two poles and their patrol flag. When erected and secure, salute and give yell. Disassemble and line up.  Fastest patrol time wins.
Equipment Needed: 2 poles, 1 patrol flag, 7 ropes per patrol
Chapter: Mehokquiman

Pitch a Tent

Skill: Camping
Method: On signal patrol sets up tent. After checked by judge, take down, pack up, line up and give yell.  Fastest patrol time wins.
Equipment Needed: 1 Tent per patrol
Chapter: Mehokquiman


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This page was last updated 03/17/08